Monday, October 29, 2012

Windows 8 free downlaod

Windows 8 free download


Windows 8 system requirements

If you want to run Windows 8 on your PC, here's what it takes:
  • Processor: 1 gigahertz (GHz) or faster with support for PAE, NX, and SSE2 (more info)
  • RAM: 1 gigabyte (GB) (32-bit) or 2 GB (64-bit)
  • Hard disk space: 16 GB (32-bit) or 20 GB (64-bit)
  • Graphics card: Microsoft DirectX 9 graphics device with WDDM driver

Additional requirements to use certain features:

  • To use touch, you need a tablet or a monitor that supports multitouch (more info)
  • To access the Windows Store and to download and run apps, you need an active Internet connection and a screen resolution of at least 1024 x 768
  • To snap apps, you need a screen resolution of at least 1366 x 768
  • Internet access (ISP fees might apply)
  • Secure boot requires firmware that supports UEFI v2.3.1 Errata B and has the Microsoft Windows Certification Authority in the UEFI signature database
  • Some games and programs might require a graphics card compatible with DirectX 10 or higher for optimal performance
  • Microsoft account required for some features
  • Watching DVDs requires separate playback software (more info)
  • Windows Media Center license sold separately (more info)
  • BitLocker To Go requires a USB flash drive (Windows 8 Pro only)
  • BitLocker requires either Trusted Platform Module (TPM) 1.2 or a USB flash drive (Windows 8 Pro only)
  • Client Hyper-V requires a 64-bit system with second level address translation (SLAT) capabilities and additional 2 GB of RAM (Windows 8 Pro only)
  • A TV tuner is required to play and record live TV in Windows Media Center (Windows 8 Pro Pack and Windows 8 Media Center Pack only)
  • Free Internet TV content varies by geography, some content might require additional fees (Windows 8 Pro Pack and Windows 8 Media Center Pack only)
To check if your PC meets these requirements, you can run the Upgrade Assistant.


Version's include this iso are
Windows 8 x86
Windows 8 Nx86 
Windows 8 N x86
Windows 8 Pro x86
Windows 8 Pro VL x86
Windows 8 Pro N x86
Windows 8 Pro with Media Center x86
Windows 8 Enterprise x86
Windows 8 Enterprise N x86
Windows 8 x64
Windows 8 N x64
Windows 8 Pro x64
Windows 8 Pro VL x64
Windows 8 Pro N x64
Windows 8 Pro with Media Center x64
Windows 8 Enterprise x64
Windows 8 Enterprise N x64

Thursday, October 4, 2012

I.G.I-2: Covert Strike free

I.G.I-2: Covert Strike free



   SAS soldier David Jones is once again a man with a mission: to infiltrate key airbases, harbors and secret government installations spread across Russia, Libya and into China. Set soon after the original Project IGI , this first-person shooter brings back key characters from the first game and places them in new situations and locations. Throughout three linked campaigns, Jones continues to rely on stealth, rather than firepower, to penetrate and destroy the enemy. Cunning and careful tactics are the name of the game.
 

Publisher: Codemasters
Developer: Innerloop
Platform: PC     ·   Genre: First-Person Shooter
Release Date: 03/05/03


System requirements

MINIMUM PC REQUIREMENTS
Windows 98/ME/2000/XP
MINIMUM
Pentium III or Athlon 700MHz Processor
128MB RAM
32MB 3D Accelerated Video Card
DirectX-compatible Sound Card
8X CD-ROM Drive
1.9GB Hard Disk Space
DirectX 8.1
RECOMMENDED
Pentium 4 or Athlon 1.2GHz Processor
512MB RAM
64MB 3D Accelerated Video Card
DirectX-compatible Sound Card
32X CD-ROM Drive
MULTIPLAYER SYSTEM REQUIREMENTS
MINIMUM
56Kbps Modem (Modem play)
DirectPlay Supported Network (LAN play)
RECOMMENDED
512Kbps Modem for Hosting




Tuesday, October 2, 2012

...Project IGI: I'm Going In IGI 1.....freee

Project IGI: I'm Going In ( IGI  1)




Overview
 Players in Project IGI: I'm Going In take on the role of former Special Air Service agent Dave Llewelyn Jones. Though Jones is no longer with the SAS, his expertise makes him valuable to both the British and United States governments, especially considering the current crisis. A former KGB agent has rebelled against his mother Russia and now threatens the world with a stolen warhead. It will take all of Jones' skill and experience to infiltrate and remove the threat.

Project IGI is a first-person shooter that follows a strong, detailed storyline. Role-playing Jones is designed to be an important factor in gameplay. The game features several varied settings, with both detailed interiors and wide-open landscapes. Players use realistic weapons and military equipment, including state-of-the-art satellite reconnaissance. By using a satellite uplink Jones is able to view an entire area from above, making note of the positions of enemy soldiers and artillery as he plans his next move.

Review

Project IGI: I'm Going In is a realistic shooter similar to the Tom Clancy: Rainbow Six series. Promising a blend of stealth, covert surveillance, and high-powered firefights at secret military bases, the game fails to fulfill its potential with mediocre execution. As David Llewelyn Jones, a freelance operative for both the British and American governments, your mission is to retrieve a stolen nuclear warhead and prevent a secret terrorist organization from using it to destroy the world.

You begin by infiltrating a military airfield in Estonia to save a secret contact who gives you information on the nuke. As a secret agent, it's possible to sneak into an area, but getting out again usually results in a firefight, negating the stealth option. The real challenge is to avoid being gunned down by what must be the world's greatest marksmen ever seen in a first-person shooter. It's as if you're wearing lights and a red target, and you'll die often, even on the easy level. This exposes the major flaw of no save options within each mission, which, in turn, causes you to repeatedly start again from the beginning. With your type of clothing seemingly meaningless in stopping damage, you have absolutely no margin for error during a firefight.

The 14 missions, divided into small segments, are long and difficult, generally preceded by a briefing, which gives you objectives and various points of interest. Usually, you're dropped into a zone by chopper where you'll find a healthy supply of guards waiting for you, often materializing out of nowhere to take their shots. It's not as daunting as one would expect, though, since the AI is so bad that guards ignore you unless hit. Snipe at someone and miss, they'll fail to sound an alarm and keep walking. If you kill one, the others just press on, ignorant of the fact death is near.

Your huge arsenal of weapons is impressive, supplemented by those you can pick up from downed enemies, including hefty firepower like antitank weapons, grenades and various other automatic rifles. Unlike the AI for enemies, weapon handling seems quite real with automatic and high caliber weapons featuring noticeable kicks, which can wreck your aim. Bullets can pass through doors, walls and other parts of the environment depending on what you're packing.

With the emphasis supposedly on stealth and observation rather than firefights, gadgets, such as binoculars that offer impressive zoom capability for assessing situations in both day and night scenarios, come into play. Your trusty PDA keeps track of mission objectives, in order of receipt, and contains a handy map feature that negates the need for your compass. Additionally, the PDA keeps communications received from you advisor Anya safe and readily available for recall, which is fortunate, since her reports and tips are often received at inopportune times like the middle of a gun battle.

Picking up weapons and items may be easy, but interaction with other objects (e.g., ladders and computer terminals) can be problematical. Often you have to line up perfectly with an object to utilize it, and it's quite possible to wind up dead because you were fiddling with the mouse to get in place. The readjustment from a first- to third-person perspective as you approach objects can also be disorienting until you get used to the quick changeover.

The developers apparently focused on weapon realism to the exclusion of the story and action. When enemies fail to react to footsteps, noises, gunfire or other sounds, gameplay suffers immensely. This "out of sight, out of mind" philosophy leads to frustration; the alternative is worse -- when you're seen, you're most likely history due to the deadeye marksmen. Even with 14 missions, the gameplay is bland and repetitive, and with no multi-player options, there's really no point in "going in" at all.


MINIMUM PC REQUIREMENTS

300MHz Pentium II or equivalent
64MB RAM
DirectX 7.0a compliant 8MB VRAM 3D accelerated video card
DirectX 7.0a compliant sound card
DirectX 7.0a or higher
4X CD-ROM drive
500MB uncompressed hard drive space
Keyboard
Mouse
RECOMMENDED
AMD Athlon or Intel Pentium III processor
128MB RAM
3D accelerator with 16MB VRAM
8X CD-ROM drive

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